Friday, June 27, 2014

Astebreed on WINE

Heyo guys!

I got this little Japanese Shoot 'Em Up. It run almost flawlessly on wine-1.7.11 and wine-1.7.18-CSMT. I think my only problem with it is that the audio doesn't work. It seems it uses xact, sadly I can't seem to get the audio working in any way, it just doesn't want.

I'll report back. To be honest you don't need to install any library to get it running, besides xact (which doesn't work either).

The game is excellent, if you are into mechas like I am. You'll love the designs they have.



- xact_jun2010
- directx9
- dinput [builtin]

Control Setup:

Disable: Vibration

Disable: Hat Switch

Thursday, June 19, 2014

Compiling problems with Dolphin Emulator on Linux? It may be the compiler

Hello guys, long time no see!

I'm alive. I'm no longer using LinuxMint. I am now a proud Debian user and I am extremely happy being part of the Debian community. 

I'll leave that for another post. For now let's concentrate on Dolphin emulator. Recently I've been failing to compile Dolphin, it was throwing awkward errors that well, to me it didn't make any sense. I started googling for a few hours, because you know, once you get that itchy feeling that something is wrong and some of the results don't match your criteria then there's something horribly wrong with what you are doing. 

It turns out that GCC/G++ 4.9 that were pushed into Debian recently has some problems compiling wxWidgets (and  a few other source files). It was weird, but it worked for me. If you are going to compile Dolphin, stick with the 4.8. 

Go into the build folder and: 

$ CC=/usr/bin/gcc-4.8 CXX=/usr/bin/g++-4.8 cmake ..

I won't get into a tutorial on how to compile dolphin.. if you are experienced enough, you should know what it will do. 

Dolphin GUI is really unstable for some reason, it keeps crashing randomly... sadly I don't have time to report bugs :(